Building a runtime reflection system for Rust 🦀️ (Part 2)

The second installment of our series on building a runtime reflection system in Rust looks at how we can dynamically access attributes on Rust structs at runtime.

October 20, 2020 — Sam Scott
Internals

Rust Reflection: Building a Runtime Reflection System (Part 1)

When building support for Rust applications, we needed a system that could give us dynamic access to types, attributes and methods at runtime. Since Rust doesn't have native support for such things, we had to build our own version of a runtime reflection system.

September 24, 2020 — Sam Scott
Internals

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